package game.objects.nonstaticObjects;

import engine.game.Manager;
import engine.graphics.TextureManager;
import game.entity.Player;

public class PlayerModel extends EntityModel {

	private static final long serialVersionUID = 1L;

	private static final int WIDTH = 32, HEIGHT = 47;

	public PlayerModel(Manager m, int x, int y) {
		super(m, x, y, WIDTH, HEIGHT, true, new Player());
		this.JUMPING_MULT = 3.0f ; 
		EntityModel.loadEntityAnimations(this, this.getClass());
	}

	public void render(){
		TextureManager.bindTextureForClass(this.getClass());
		super.render();
	}

}
